Eu4 fun custom nations2/18/2023 The whole point is to resist the Europeans settling in Central America and to get powerful through province development after a inicial expansionist colonizing boom, rather than snowballing until the end of the game like usual.Īlso maybe breaking up the Timurids like I did in Greece, and form an isolationist Persian Theocracy with nukes. can mention more later, but modifier stacking is the key to custom nations, modifier stacking in any PDX game is what makes PDX games great. I want to basically get the entire Caribbean, plus Florida and bits of Central America. Idea cost - 10 is an automatic saving of 280 mana on each idea group, coupled with humanist can be a total of 560 savings. I broke the Greek region and the Mamluks in Syria a bit, to mix things up a bit.Ĭurrently I am awaiting for the next update, where I am going to create a Caribbean Confederation or something, a Mayan Merchant Republic in the Caribbean Islands(I'd need a more advanced tech group than the usual Mesoamerican, to have boats and such, though). I also played as the Epirote Despotate and formed Byzantium. Almost 10,000 years of history is maybe too much history for anyone to handle, but if you’ve got the time, go for it. I also exported it to Vic2 and it was a pretty interesting experience. EU4’s most absurdly ambitious mod, Extended Timeline expands the scope of the game to cover everything from 2AD onwards, all the way up to the year 9999. Had a load of fun with a colonizing Merchant Republic in the Far East, called Siberian Republic(couldn't fit it in so I just called it Siberia).
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